Adjusted curved wall in mid to remove the extra pocket.Plant site extended to match the new shape of the pool.Adjusted cover on the back of A Site and extended the pool to the far wall.Increased the width of the A Main choke to remove 50/50s.Fixed a bug where Skye's Seekers and Fade's Prowler and trails would not navigate down the chute.Entrance and interior of A Shop widened.Mid Wood Doors opened fully with added boxes.Middle of A Hall now blocked off with fences.Mid Stack side of Mid Pillar closed off, replaced with boxes.Fixed a bug where the A Hall Door was starting in the open position.
A loud audio cue will be heard whenever the door opens to let something travel down the chute. This door cannot be opened from underneath at the chute's exit in Mid, preventing certain agents from using mobility abilities to travel up the chute from Mid into A Hall, as well as preventing other objects from being thrown up the chute. Players and other objects can travel through the chute, which contains an automatic horizontal door. Towards the Attacker side of Hall is an one-way chute (also known as a 'vent') that can be used to go to Mid. The door is closed at the start of each round. On the defending side players can use the rope at the back of A Site to get onto Bridge and into Hall, and on the attacking side players can use the rope in A Lobby to get into Hall.Ī Site has an impenetrable, indestructible mechanical door leading into A Hall that can be opened and closed using switches on either side. There are ropes to get players into A Hall. Breeze's features are present on the A side of the map, mostly to do with A Hall.